Halo: Reach
Halo: Reach.
This is a shooter series that has revolutionized gaming as a whole. The series has made millions of dollars with this series. This is Bungie's last halo game though before they are done with this series. They plan on going out with a bang that will leave the crowd with something very thrilling and pleasing. The campaign is supposed to be very stellar and have many more AI per screen then ever before seen in any game. In the 4th mission of this game you drive in 1 of 12 warthogs shown on screen driving in a formation, as banshees swoop down on you postion taking out warthogs around you. They can be many more enemies on screen on this game, and even they are introducing space battles. Enemies are becoming very smarter also. The new multiplayer is a huge change from halo 3 to halo reach. Introducing armor abilities, new game types, new vehicles, and new maps. Including an old favorite Blood Gulch. Bungie has said this is easily their biggest map yet. So your going to see a map easily bigger then only blood gulch and valhalla. The new customization of armor is more advanced also. No longer will you have to earn achievements to unlock certain armor. Instead you earn credits after each game. This is partially like the experience you get on modern warfare 2. But the twist is you can earn credits in campaign mode and in firefight mode also. So yea firefight mode is back with all its goodness. Except this time with enhanced graphics and smarter enemies. The gun sounds on this game are far more realistic than their previous predecessors. They also plan on having a daily challenge you can do for extra bonus credits for example: Beat a mission on legendary mode with catch skull on, then you will get bonus credits for this. My opinion on why they are using a credit system is because people that do no have fast enough internet to play online now have a chance to unlock all armor types if they can only LAN and split screen. Now also they will probally have a differnt credit earn for split screen and online multiplayer to eliminate any possible power leveling the credits. The beta they launched was a big hit and helped ODST a lot more then it proboly would have done. Firefight was the biggest hit for ODST and that is the reason they are still using it.
This is a shooter series that has revolutionized gaming as a whole. The series has made millions of dollars with this series. This is Bungie's last halo game though before they are done with this series. They plan on going out with a bang that will leave the crowd with something very thrilling and pleasing. The campaign is supposed to be very stellar and have many more AI per screen then ever before seen in any game. In the 4th mission of this game you drive in 1 of 12 warthogs shown on screen driving in a formation, as banshees swoop down on you postion taking out warthogs around you. They can be many more enemies on screen on this game, and even they are introducing space battles. Enemies are becoming very smarter also. The new multiplayer is a huge change from halo 3 to halo reach. Introducing armor abilities, new game types, new vehicles, and new maps. Including an old favorite Blood Gulch. Bungie has said this is easily their biggest map yet. So your going to see a map easily bigger then only blood gulch and valhalla. The new customization of armor is more advanced also. No longer will you have to earn achievements to unlock certain armor. Instead you earn credits after each game. This is partially like the experience you get on modern warfare 2. But the twist is you can earn credits in campaign mode and in firefight mode also. So yea firefight mode is back with all its goodness. Except this time with enhanced graphics and smarter enemies. The gun sounds on this game are far more realistic than their previous predecessors. They also plan on having a daily challenge you can do for extra bonus credits for example: Beat a mission on legendary mode with catch skull on, then you will get bonus credits for this. My opinion on why they are using a credit system is because people that do no have fast enough internet to play online now have a chance to unlock all armor types if they can only LAN and split screen. Now also they will probally have a differnt credit earn for split screen and online multiplayer to eliminate any possible power leveling the credits. The beta they launched was a big hit and helped ODST a lot more then it proboly would have done. Firefight was the biggest hit for ODST and that is the reason they are still using it.








